Coding and Robotics

Bill Gates said, “Robotics and other combinations will make the world pretty fantastic compared with today.”
Many teachers and parents encourage students to pursue programming without confirming the students’ interest in these fields. Therefore, introducing robotics in the school educational system can help students discover their passion early.
To prepare and equip students for the future, QSS has integrated robotics and coding in its school curriculum, enabling its students to develop Steam Skills and foster the 4C competencies (creativity, cooperation, communication and critical thinking).
Robotics is not just a theory of the future anymore; it is a part of our present reality now. Building and programming robots challenges students to think logically and critically, in addition to developing a range of other enhancing skills, such as problem-solving skills, computational thinking, creativity and innovation. Students also learn the necessary life skills such as teamwork, communication and time management. In fact, it enhances their skills while attaining a comprehensive understanding of robotics through proactive communication and teamwork among their peers. The team-building activities can be divided into three phases: designing, construction and coding. Each student with a different aptitude can be allotted a phase to work on the basis of their interest.
It is foreseen that programming will be the prospective job of the next generation. However, students can find it boring and overwhelming if it is taught using a traditional method that relies on theory and abstract notions, which can be avoided when implementing the appropriate teaching methods and tools. In other words, allowing students to experiment with physical robots and observe the results of their programming effort can change their perception of programming, machine learning, and AI (artificial intelligence). Robotics and coding prepare students for future careers and for the “life-changing explosion” occurring in the near future. While most of the current value relates to robotics for STEAM education, future value will be created in emerging applications, particularly in the combination of Robotics and AI.